Listen back and decide on the songs
Play every track the camp made, decide to continue, park or drop each one, and send the keepers on.
Every track written at the camp lands on its Tracks and Listening pages, with its writers, day and room.
Plan the listening
Add Listening blocks to your schedule. The sample day ends with one. The Listening page groups the tracks by day and room, and opens on today while the camp runs. Whole camp shows everything for the final listening. Play all keeps playing while you move around Aden.
Run a listening party
- On Listening, click Start listening party. It starts at the first track without a decision.
- Each track shows big with its writers, day and room, and plays.
- Decide: Continue, Park or Drop. From the keyboard: 1, 2 and 3. Space plays and pauses, the arrows move, N writes a note, Escape goes back.
- The party moves on to the next track. When everything is decided, you see the counts and can Make a playlist.
Nothing is final. Change any decision from the list. The stars are your own rating of the track.
Give dropped songs a second life
After you drop a track, the party offers a note for its writers: "Writers are free to use this. Ask us before releasing." Edit it, save it, or skip it. Writers find their dropped tracks under Second life in their camp space, with your note.
Decide many at once
- Open the camp's Tracks. It's the same tracks board as the rest of Aden, with filters for decision, day and room.
- Select tracks with ⌘-click or the checkboxes.
- Choose Continue, Park or Drop for all of them. Dropping asks first and archives the tracks.
Then send the keepers on: make a playlist, start a campaign with them, or Pitch them in your opportunities.
Share the listening
Create a public link, with a QR code, that anyone can open without an account to hear the final tracks and see your decisions. Turn it off and on whenever you like. Or turn every final track into a playlist in one click and keep editing it there.